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DeadExile

2 Art Reviews w/ Response

All 13 Reviews

ok then

Alright this isn't the best piece of 3d i have ever seen. but im not going to say it's bad nonetheless.. art is what you make of it.
but i will say that this wold have been better if you were using a more refined mesh. say a beveled cube. and as far as the lighting goes. GI lighting and soft ray traced shadows would have given even a piece like this much more definition and depth.
Also perhaps giving the objects a custom material. not the standard gray materiel...
actually on that note maybe if you had the center cube actually emitting GI lights through a material channel?
anyways hope you found this usefull

BenTibbetts responds:

All fair criticisms. Thank you.

3D!

I love seeing all the 3d work on Newgrounds.
it's a good concept for it aswell, i know it's far easier to make a 3d scene if you have a mental picture and back story to guide you.

now here comes the critique:
You may have over done it with the bump mapping a little bit, unless it's how you wanted it.
The visible seems in the textures of the cave wall sorta breaks the illusion your looking into.
The tree models are a bit too low poly to fit in correctly with the rest of the scene.
And the lighting is perhaps too harsh, if the blue parts of it were meant to glow they would be emitting there own light aswell as the back ground lighting.

all in all, it's still far better then anything i could to when i first started.
keep on practicing and you'll go far with it!
also since your using mental ray, try to learn how to use global illumination settings. for just general brilliance. you'll see what i mean when you play with them.

chers!

toshema responds:

Thanks, I can tone down the bump mapping I was considering trying some more different version of the cave wall and rocks. This should fix the seem problems in the cave wall as well. As for the trees thats exactly what my sister had said too, and ican turn down the lights I was just afraid of the scene being to dark.

Also I have a globe set up you just can't see it because it is outside of the cave.

Anyways, thanks so much for the critque you are spot on with it ^_^ !!! I will go back and polish up the scene ^_^ !!!!!

Thanks again, I value your honesty !!!

Stephen Jeal's the name. Been doing 3d modeling/animation for 7 years. 2d art for 3 years. I like steaks and heavy metal. That's about it

Age 33, Male

Hobo

RMIT

Australia

Joined on 4/16/10

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